The Thaumaturge is a story-driven RPG set in 1905 Warsaw, Poland. Players take on the role of Wiktor, who can see entities called Salutors that normal humans cannot. It features isometric gameplay, turn-based combat, morally ambiguous choices, unique character development features, investigation mechanics, and much, much more.
Game Rant speaks with The Thaumaturge's design director to learn how the involvement of Rasputin influenced the game's development.
Game Rant speaks to The Thaumaturge developer Fool's Theory about developing its original universe and using it to tell meaningful stories.
In a Game Rant interview, Fool's Theory Design Director Karolina Kuzia-Rokosz talks about The Thaumaturge's Salutors, magic, and more.
The Thaumaturge's design director tells Game Rant how investigations fit into Wiktor's skillset, and how they differ from the ones in The Witcher.
Game Rant speaks with The Thaumaturge's design director about the upcoming CRPG's setting and why it is so important to Fool's Theory.
During a recent Game Rant interview, The Thaumaturge's design director explains the various elements that define the supernatural CRPG's gameplay.
The Thaumaturge's design director details the earliest days of the game's development, as well as how its past work has influenced it.
A Game Rant interview unveils more about The Thaumaturge's Word, Heart, Deed, and Mind mechanics and how they impact Salutors and gameplay.
As part of this Game Rant Advance, we exclusively reveal the new Salutor Morana who's coming to story-driven RPG The Thaumaturge.
The Thaumaturge's most impressive element is how its roster of supernatural Salutors is worked into a narrative surrounding real-world history.